This guide is for players who want to host a StarRupture server on Linux — whether on a home server, a VPS (DigitalOcean, Hetzner, Vultr), or a dedicated machine. Since the game only ships Windows binaries, we use Proton-GE or Wine as the compatibility layer.
Trust boundary: There is no native Linux dedicated server baseline documented here. Every Linux path in this guide depends on Windows binaries running through Proton, Wine, or a containerized compatibility stack. Verify behavior on your current build before you call a Linux setup "stable."
Linux Server Setup: Choose the Lowest-Friction Route
If your query is really starrupture linux server setup, decide what you care about most:
- Lowest troubleshooting load: Proton-GE on a normal Linux host
- Most manual control: Wine standalone
- Most reproducible deployment: Docker
If you just need one server online quickly, Proton-GE is usually the safest first attempt because it stays closer to the Steam runtime assumptions than a fully hand-built Wine stack.
System Requirements
| Component | Specs |
|---|---|
| OS | Ubuntu 22.04+ / Debian 12+ / Fedora 38+ |
| RAM | 8 GB minimum, 16 GB recommended |
| CPU | 2-4 vCPUs |
| Storage | 20 GB SSD |
| Network | 10 Mbps upload per 4 players |
Linux Hosting Checklist Before Install
- confirm the host has enough RAM headroom for the world you expect to run
- decide where saves, logs, and prefixes will live before first launch
- plan how you will restart the process after crashes or host reboots
- verify whether you actually need Docker, or whether it only adds another failure layer
Method 1: Proton-GE (Recommended)
Proton-GE is the community-maintained fork of Valve's Proton with better game compatibility than standard Wine.
Install SteamCMD
# Ubuntu/Debian
sudo apt update
sudo dpkg --add-architecture i386
sudo apt install steamcmd lib32gcc-s1
# Fedora
sudo dnf install steamcmd
Download Proton-GE
mkdir -p ~/.steam/root/compatibilitytools.d/
wget -O /tmp/proton-ge.tar.gz \
"https://github.com/GloriousEggroll/proton-ge-custom/releases/download/GE-Proton9-20/GE-Proton9-20.tar.gz"
tar -xzf /tmp/proton-ge.tar.gz -C ~/.steam/root/compatibilitytools.d/
Download Server Files
mkdir -p ~/starrupture-server
steamcmd \
+force_install_dir ~/starrupture-server \
+login anonymous \
+app_update 3809400 validate \
+quit
Launch the Server
STEAM_COMPAT_DATA_PATH="$HOME/starrupture-prefix" \
STEAM_COMPAT_CLIENT_INSTALL_PATH="$HOME/.steam/steam" \
~/.steam/root/compatibilitytools.d/GE-Proton9-*/proton run \
~/starrupture-server/StarRuptureServer.exe \
-log -ServerName="MyLinuxServer" -MaxPlayers=8
Why this is usually the best first Linux route
- Proton tends to match Steam-distributed runtime expectations better than a thin Wine-only install
- you can keep a clearer boundary between server files and compatibility prefix files
- most Linux troubleshooting starts from logs and prefix validation, not from inventing custom launch tricks
Method 2: Wine Standalone
sudo apt install wine64 winetricks
WINEPREFIX=~/.wine-starrupture winetricks vcrun2022 dxvk
WINEPREFIX=~/.wine-starrupture wine64 ~/starrupture-server/StarRuptureServer.exe \
-log -ServerName="WineServer" -MaxPlayers=8
Use Wine standalone when you need tighter control over the prefix or when Proton-specific paths are a worse fit for your host. Expect more manual dependency work.
Method 3: Docker (Best for VPS)
# docker-compose.yml
version: "3.9"
services:
starrupture:
image: cm2network/steamcmd:root
container_name: starrupture-server
restart: unless-stopped
ports:
- "7777:7777/udp"
volumes:
- ./server-data:/home/steam/starrupture/Saved
docker compose up -d
docker compose logs -f starrupture
Docker is useful when you want repeatable deployment and cleaner restart policy, but it does not remove the need to verify save mounts, actual launch commands, or compatibility-layer behavior.
Firewall Configuration
# UFW (Ubuntu)
sudo ufw allow 7777/udp
sudo ufw reload
# firewalld (Fedora)
sudo firewall-cmd --permanent --add-port=7777/udp
sudo firewall-cmd --reload
systemd Auto-Restart
# /etc/systemd/system/starrupture.service
[Unit]
Description=StarRupture Dedicated Server
After=network.target
[Service]
Type=simple
User=steam
WorkingDirectory=/home/steam/starrupture-server
Environment="STEAM_COMPAT_DATA_PATH=/home/steam/starrupture-prefix"
Environment="STEAM_COMPAT_CLIENT_INSTALL_PATH=/home/steam/.steam/steam"
ExecStart=/home/steam/.steam/root/compatibilitytools.d/GE-Proton9-20/proton run \
/home/steam/starrupture-server/StarRuptureServer.exe \
-log -ServerName=MyServer -MaxPlayers=8
Restart=on-failure
RestartSec=10s
[Install]
WantedBy=multi-user.target
sudo systemctl daemon-reload
sudo systemctl enable starrupture
sudo systemctl start starrupture
journalctl -u starrupture -f
Troubleshooting
Linux Troubleshooting Order
When a Linux server fails, check in this order:
- Did SteamCMD actually download the server files you expect?
- Did the compatibility layer launch the server binary, or only the wrapper?
- Did logs get written, and are they the logs for the active run?
- Is the issue networking, save persistence, or binary startup?
That order prevents a lot of wasted time on firewall debugging when the binary never really launched.
Error: cannot find StarRuptureServer.exe
find ~/starrupture-server -name "*.exe" | grep -i server
Server exits immediately with no output
tail -50 ~/starrupture-server/StarRuptureServer/Saved/Logs/StarRupture.log
DXVK / d3d11.dll error
WINEPREFIX=~/.wine-starrupture winetricks dxvk
Binds to VPN IP instead of real NIC Add "-MultiHome=YOUR.SERVER.IP" to launch arguments (replace with your server's actual IP).
RAM grows unbounded Schedule nightly restart via cron:
# crontab -e
0 4 * * * systemctl restart starrupture
What to Verify on Your Current Build
Before you call the Linux route successful, verify all of these on the live build you are actually hosting:
- the server binary launches from your chosen prefix or container
- logs are readable and update during startup
- saves persist across a full stop/start cycle
- a client can connect, manage the server, and rejoin the session
If one of those is missing, the host is not really production-ready yet.
Related Guides
- Dedicated Server Setup (Windows) — DSSettings.txt reference and Windows SteamCMD guide
- Server Hosting: Self-Host vs Managed — Provider comparison
What To Open Next for Linux Dedicated Servers
- Dedicated Server Setup (Windows/Linux overview) — use this when you need the broader DSSettings and session-start baseline
- Server Not Showing Fix — use this if the process launches but browser discovery or direct join fails
- Server Lag Fix Guide — use this if the Linux host is reachable but multiplayer quality collapses under load