Orbital Cargo Launcher
Your lifeline to the corporations and the primary way to earn Reputation Points (RP). Load items matching the current Corporation request into the cargo bay, then launch to orbit. Early game tip: Keep one OCL dedicated to each Corporation you're actively leveling. The launch animation takes ~10 seconds - during Rupture events, prioritize protecting your OCL over other structures. Does not consume power.
Orbital Cargo Launcher is a logistics machine on the Training track, unlocked at Training Level 1 (Starting Tech). Orbital Cargo Launcher has no direct MW value in the current record.
Your lifeline to the corporations and the primary way to earn Reputation Points (RP). Load items matching the current Corporation request into the cargo bay, then launch to orbit. Early game tip: Keep one OCL dedicated to each Corporation you're actively leveling. The launch animation takes ~10 seconds - during Rupture events, prioritize protecting your OCL over other structures. Does not consume power.
Players usually search Orbital Cargo Launcher rate, speed, or throughput when the real bottleneck is not the unlock itself, but launch cadence, queue filling, and how fast corporation requests can actually leave the base.
On the current planner baseline, the Orbital Cargo Launcher is a Training Level 1 logistics machine. It is best treated as a corporation-delivery router first, not as a raw production-speed machine with one universally safe throughput claim.
The most common confusion is speed, throughput, and no-power confusion: some players are really hitting bad queue timing, request mismatch, or session-state issues rather than a clean machine-speed limit. Cross-check on your current live save before rebuilding around one exact answer.
What to open next: use the corporations hub to see which requests are worth routing first, open the calculator if upstream feed is unstable, and cross-check progression pressure in the Selenian corporation guide before adding more launchers.