Ore Excavator

ExtractorTrainingHigh Confidence
Overview

Automated mining device that extracts resources from Titanium, Wolfram, and Calcium nodes. Keep it on one connected power path through rails, platforms, or base pieces. The current Wiki lists 5 MW usage and Training Level 2 as the unlock; node purity changes the output from 60/min (impure) to 120/min (normal) or 240/min (pure), so size the downstream line from the live tooltip.

Power Consumption
-5 MW
Unlock Requirement
Training Level 2
Last Verified: 2026-08-22
How to plan with this machine

Ore Excavator is a extractor machine on the Training track, unlocked at Training Level 2. Ore Excavator is listed at 5 MW draw.

Automated mining device that extracts resources from Titanium, Wolfram, and Calcium nodes. Keep it on one connected power path through rails, platforms, or base pieces. The current Wiki lists 5 MW usage and Training Level 2 as the unlock; node purity changes the output from 60/min (impure) to 120/min (normal) or 240/min (pure), so size the downstream line from the live tooltip.

Ore Excavator Fast Answers

Current Ore Excavator SERPs are mostly practical: how to unlock it, how to power it, whether a nearby generator is enough, how output changes by node quality, and whether Ore Excavator V2 or PTB chatter belongs in the live answer.

Unlock owner
Training Level 2 is still the planner-baseline unlock, but open the terminal before you overbuild the first mining lane

The Ore Excavator is still one of the cleanest early unlock checkpoints on the current live baseline. It usually marks the moment a save stops feeling fully manual, but you should still cross-check your terminal before you re-route the whole first hour around one memory of the tech tree.

Power connection
A generator beside the machine is not enough if the rails, platforms, or bridge pieces do not form one connected grid path

The biggest current query cluster is power connection, not recipe math. Treat the Ore Excavator like a grid-endpoint machine: power follows your connected rails, platforms, stairs, and base pieces, so adjacency alone does not prove the extractor is actually powered.

Output drift
Use the tooltip and node quality before you assume every Ore Excavator feeds the same number of Smelters

Current community results keep surfacing the same confusion: output can drift with node purity or the exact resource patch, so a universal 1:1 or 2:1 ratio is weaker than checking the live tooltip on your save. Start simple, then size the downstream Smelter line after you confirm what that node is actually producing.

Trust boundary
If search results mention Ore Excavator V2, treat it as live Update 1 coverage and verify its exact values before planning

Update 1 made selected v2 upgrades available through the Development Station. The site does not merge unverified v2 output, power, or recipe values into the starter automation calculator, so check the current tooltip before copying a layout.

Strategy Tips
•Running 10 units requires 50 MW total power
•Start with the connected power path first: rails, platforms, stairs, and base pieces need to stay linked before you treat an extractor issue as a throughput problem.
•Read the live tooltip on the current node or resource patch before you lock the downstream machine count. Output can drift by purity, patch, or machine context, so avoid assuming one universal ratio.
•Unlock at Training corporation - check Corporations page for full path