Sulfuric Acid
Industrial chemical for higher-pressure production chains. Crafted in the Refinery from Sulfur Ore and Chemicals, then routed into Supermagnets, Batteries, Turbines, Pumps, and other late Selenian lines. Strategy: sulfur supply and Refinery access are usually the real bottlenecks, so plan a dedicated sulfur mining outpost before scaling acid-heavy builds.
Sulfuric Acid is crafted in the Refinery: 2 Sulphur Ore, 1 Chemicals makes 1 Sulfuric Acid at 120 per minute.
Recipes that consume Sulfuric Acid include Turbine, Supermagnet, Hardening Agent, Battery.
On the current planner baseline, Sulfuric Acid is a crafted fluid, not a raw extractor output. The chain starts in the Refinery and matters because it is one of the first fluids that turns Selenian progression into a real upstream-planning problem.
The practical gate is Selenian Level 9. That means most sulfuric-acid searches are really asking three things at once: how to make Sulfuric Acid, whether the Refinery unlock is close enough to plan around now, and what uses Sulfuric Acid once the line is online.
The biggest bottleneck is usually Sulfur Extractor and sulfur-node coverage, not the Refinery itself. If your route looks different from a wiki row or an old video, cross-check your terminal before you rebuild the whole chain around one stale unlock assumption.
What uses Sulfuric Acid next: the most useful handoffs are usually Supermagnet, Turbine, batteries, and pump-adjacent late chains. Open the calculator before you scale production off a guessed downstream rate.
• Sulfuric Acid is a crafted fluid, so sulfur supply and Chemicals throughput matter more than raw fluid-node placement
• Cross-check your Refinery unlock before you overbuild the acid line for one downstream recipe
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